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Puzzles, Portals, and Prototypes

Gamifying Learning with AI. A session designed around the idea that AI can help with brainstorming, drafting, refining, and prototyping, while instructional judgment stays firmly in the captain's chair.

Design arc

The deck is structured around why gamification works, how AI can help, and what the design process looks like in practice. The session emphasizes that early AI output is a starting point, not a finished artifact.

The public materials also show the four-step process: brainstorm with AI, narrow the focus, iterate and refine, then finalize and prototype.

What visitors can learn here

  • Prompt patterns for gamified learning
  • How to avoid cosmetic gamification
  • How AI can speed the blank-page phase
  • How to keep the human designer in control

Slides

Public-release deck with session flow and examples.

Prompt examples

Ideas for gamified scenarios and iterative design.

Takeaways

Short summary of what AI can and cannot do well.

Prototype path

From brainstorm to a usable learning artifact.